![]() I’m hoping I just have missed some obvious configuration options (dumb n00b error) and it actually works much better than that, ‘cos I can’t understand how it got good reviews based on my fairly horrible experience. Also head turning seemed to be overmapped bigtime, like small head movements resulted in disproportionate camera rotation (also making me dizzy).Īnyway my Vorpx first test flight was a bummer. Maybe this is how it’s supposed to look? I could zoom in to this projection and then it (sorta) seemed like 3d, but with the awful distortion everywhere outside the central focus area. Instead of a seamless VR experience I seemed to be looking at a spherical projection screen (a rectangle wrapped around a sphere) floating in a big gray limbo. After playing, my eyeballs hurt (also a new experience). I got VRsick very fast, less than 10 minutes, just looking around and walking (never got to any portal-jumping!) and had to quit - and this is a new problem for me, I never get VRsick. Everything seemed to be going according to the readme.īut, whether I tried Portal or Portal 2, I had similar deal-breaker issues: really poor rez, my avatar seemed to be 8 feet tall, major crawl and jaggies (like no AA at all), and huge distortion in peripheral vision, like every time I turned my head the world was stretching and bending in a very disturbing way. I chose appropriate profiles from the games menu. Vorpx installed and launched successfully and the Configure app seemed to work OK. ![]() ![]() ![]() I used my Link cable to try Vorpx because I had read that it did not play well with VD. Win10, Steam, AMD 5700XT, i8700K, loads of RAM, Quest 2, official Link cable) (Note: I’ve been successful in getting Virtual Desktop working and playing SteamVR games wirelessly, so I’m not a total Quest 2 n00b, just a Vorpx n00b. I recently tried it out for the first time, hoping to use my Quest 2 to play Portal 2 (best game ever!) in true 3D.
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